PPlumbookThe Sims 4 challenge tracker
CHALLENGE GUIDES

Rules & FAQ

Choose a challenge to find its own rules, objectives, sources, and answers.

GUIDE AVAILABLE

Classic Legacy Challenge

Ten generations and the historic Legacy score.

COMING SOON

Not So Berry

A colour, a personality, and goals for each generation.

COMING SOON

100 Baby Challenge

Give birth to and raise one hundred children while following the challenge rules.

COMING SOON

Decades Challenge

Guide a family through the decades and their restrictions.

COMING SOON

Super Sim Challenge

Complete as many aspirations, skills, careers, and collections as possible with a single Sim.

CLASSIC LEGACY CHALLENGE

Classic Legacy guide

Everything you need to play, score points and grow your dynasty.

ORIGINAL RULES

Create and play your dynasty

Mandatory restrictions, household membership and the laws governing all ten generations.

↗ Official source · 2022 introduction
01Create the founder

Start the challenge in a new save with a single Sim.

  • The founder must be a Young Adult and the only member of their household.
  • Their appearance, three traits and aspiration are unrestricted; Create-a-Sim Story Mode is allowed.
  • An occult type may be selected when the relevant pack rule allows it.
02Settle the family

A standard start uses an empty lot and §1,800.

  • Any lot size is now allowed; the former 50×50 or 64×64 requirement has been removed.
  • Use the money cheat only to set the starting funds to §1,800, or §0 for an Extreme start.
  • The family must remain on this lot for all ten generations, except while on holiday.
03Gameplay rules

Accept random outcomes and keep lifespan set to Normal.

  • No cheat, mod or hack may provide an advantage; purely cosmetic mods are allowed.
  • Do not reload after an unfavourable event, except after a crash, bug or technical problem.
  • Each Sim may use an allowed anti-ageing method only once in their lifetime.
  • A Sim may change aspiration only after completing their current one.
  • A Sim taken by the Grim Reaper cannot be resurrected; pleading before Grim takes them is allowed.
  • Only the Legacy household may be played in this save.
04Moving Sims in and out

Spouses continue the bloodline; other additions are restricted.

  • Several spouses may join, but only one is designated the primary spouse for the Love score.
  • Non-heirs may move out, but cannot move back in or become heirs later.
  • The heir may not leave the household or marry out of it.
  • Player-created neighbours may be friends but not eligible spouses; unplayed Gallery Sims tagged #LegacyLoves are allowed.
05Children and traits

Birth, Science Babies and adoption are allowed, subject to the Bloodline Law.

  • An adopted child must be a Newborn or Infant, and no further adoption is allowed while an Infant lives in the household.
  • At each birthday, traits and then the child aspiration must be selected with the official random generator.
  • Parenthood Character Value traits are earned normally and are not randomised.
06Succession laws

Three mandatory laws and one optional Species Law determine the heir.

  • Gender: Matriarchy, Strict Matriarchy, Patriarchy, Strict Patriarchy, Equality or Strict Equality.
  • Bloodline: Strict Traditional, Traditional, Modern, Foster or Strict Foster.
  • Heir: First Born, Last Born, Living Will, Merit, Strength, Random, Exemplar or Democracy; Realm of Magic adds Magical Bloodline and Magical Strength.
  • Get to Work optionally adds Xenoarchy, Xenophobic, Brood or Tolerant Species Laws.
  • Laws are fixed at the start. The heir locks when the previous heir dies or when the candidate produces an eligible child.
OFFICIAL SCORING

The ten scoring categories

100 base points, plus any official handicaps and pack bonuses.

↗ Official source · 2020 scoring
01Family10 points

Advance the main bloodline to the tenth generation.

  • Earn 1 point for each generation whose heir reaches Young Adult, for 9 points.
  • Earn the final point when one generation has ten children through birth or adoption.
02Creative10 points

Preserve the memory of each heir and primary spouse.

  • Earn 1 point for each generation where the founder or heir and their primary spouse each have a memorial.
  • Valid memorials include portraits, photographs, biographies, songs, comedy routines or dedicated video games created at the required skill level.
  • The tenth point requires one Sim to complete two of the three historical creative aspirations.
03Fortune10 points

Grow the household net worth to §5,700,000.

  • Milestones: §75,000, §120,000, §200,000, §320,000, §510,000, §830,000, §1,300,000, §2,100,000, §3,500,000 and §5,700,000.
  • Net worth includes household funds and the furnished lot value.
04Love10 points

Bring primary spouses with varied traits into the dynasty.

  • Every three unique personality traits brought by primary spouses earn 1 point, up to 9.
  • Duplicates and traits earned later do not count as traits brought into the family.
  • The tenth point is awarded when the challenge ends.
05Knowledge10 points

Master every available skill.

  • Every three skills maxed anywhere in the family earn 1 point, up to 9.
  • Child and toddler skills count.
  • The tenth point requires every skill available from active content to have been maxed at least once.
06Athletic10 points

Complete the available aspirations.

  • Every four completed aspirations earn 1 point, up to 9.
  • Child aspirations count.
  • The tenth point requires every aspiration available from active content to have been completed at least once.
07Nature10 points

Explore collections, careers, deaths and emotional paintings.

  • Earn 5 points at 1, 2, 5, 9 and 13 completed collections.
  • Earn 1 point for the ten historical deaths, 1 for reaching the top of every career and 1 for completing both branches of every career.
  • Earn 1 point for every required emotional painting and 1 for keeping every consumable aspiration reward on the lot.
08Food10 points

Complete ten distinct historical food objectives.

  • Fully upgrade the best fridge and stove; prepare the hardest dish at the highest quality.
  • One Sim must max Cooking, Gourmet Cooking, Mixology and Baking when available.
  • Complete both food aspirations in one generation; make a Sim gain weight; seat six Sims at one table.
  • Reach both Culinary career tops; cook with two perfect fresh ingredients; serve a perfect meal on a date and at a party.
09Popularity10 points

Host successful social events.

  • Bronze is worth 1, Silver 2 and Gold 3; every 9 medal points earn 1 Legacy point, up to 9.
  • The tenth point requires one Sim to earn Gold in every available party type and on a date.
10Deviance10 points

Store unused Potions of Youth.

  • Every two intact potions kept on the lot earn 1 point.
  • The maximum is reached with twenty potions.
11Penalties

Certain mistakes reduce the final score.

  • −1 for each power shutoff caused by unpaid bills.
  • −1 for each water shutoff caused by unpaid bills.
  • −1 whenever a Baby, Toddler or Child is removed by social services.
PACK RULES

What your packs add to the challenge

Refer only to the rules for content used in your save.

↗ Read the original rules
◆

Get to Work

Adjusted categories
  • Retail funds count towards Fortune.
  • Baking joins the food mastery objective.
  • All Retail perks may replace the final Fortune milestone.
◆

Get Together

Handicap and Popularity
  • The Extreme start may add 1 handicap point.
  • Every Legacy Club perk may replace the final Popularity point.
◆

Cats & Dogs

Fortune
  • Veterinary clinic funds are included in net worth.
◆

Romantic Garden Stuff

Gameplay restriction
  • Each Sim may use the Wishing Well only once in their lifetime.
◆

City Living

Spouse aspiration
  • A spouse who arrives with the City Native aspiration may receive a newly randomised aspiration.
◆

Parenthood

Up to 2 bonus points
  • Earn 1 point when all ten positive or negative Character Value traits appear in the family history.
  • Earn 1 point when one Sim grows up with five Character Value traits.
◆

Seasons

Up to 3 bonus points
  • When the founder dies, create a Remembrance holiday and a challenge anniversary.
  • Add one tradition to either holiday after every heir's death through Generation 8.
  • Points reward five traditions, Gold for the heir, then Gold for the whole active household.
◆

Get Famous

Starting variant
  • The Ultra Extreme start uses the empty Chateau Peak lot, the Celebrity Home lot trait and debt represented by objects.
◆

Island Living

Allowed gameplay
  • The founder may be a Mermaid and Sims may use Mermadic Kelp.
  • Island events, odd jobs, diving, spirits, policies and conservation are allowed.
  • The challenge may start on Sapphire Shores or Admiral's Wreckage with funds adjusted for the lot.
◆

Discover University

1 bonus point
  • Choose Foxbury or Britechester as the dynasty's university at the start.
  • The family may attend and financially support only that university.
◆

Jungle Adventure

Travel rules
  • The whole household must travel on holiday together.
  • Temporary skeleton transformations, bone dust, blessings and statue curses are allowed.
◆

StrangerVille

Allowed gameplay
  • The family may pursue the mystery and aspiration without living in StrangerVille.
  • Starting in this world is allowed after adjusting funds for the chosen lot.
◆

Realm of Magic

Succession
  • Two Heir Laws are added: Magical Bloodline and Magical Strength.
  • They prioritise magical blood or a spellcaster's strength.
FREQUENTLY ASKED QUESTIONS

Quick answers, all in one place

These answers summarise the official challenge pages.

↗ Official source · FAQ and gameplay rules

31 answers found

01

When does the Legacy Challenge end?

At the birth or adoption of the Generation 10 child; you do not need to wait for them to become a Young Adult.

02

Do I need ten children in every generation?

No. Having ten children in a single generation only awards the final Family point.

03

Who can become the heir?

This depends on your chosen Gender, Bloodline and Heir laws. The Family tab then calculates eligibility.

04

Can an adopted child inherit?

Yes, if your chosen Bloodline Law allows it.

05

What is a primary spouse?

The person who joins the main bloodline with the founder or heir. Their traits and memorial may count towards the score.

06

Do other family members earn points?

Yes, for many achievements, but they do not automatically continue the main bloodline.

07

Do child and toddler skills count?

Yes, both for Knowledge and the completion objective.

08

Does one Sim have to complete everything?

No, unless a rule says otherwise. Most objectives can be shared across the dynasty.

09

How do packs affect the score?

Their skills, aspirations, careers and collections join the relevant categories whenever the pack is active.

10

Who must create a memorial?

Any Sim with the required skill level; it must depict or be dedicated to the correct person.

11

Can I change the succession laws during the challenge?

No. They are fixed at the start. You may only correct a data-entry mistake.

12

Can Base Game be disabled?

No. Every rule and all other content depend on it.

13

Does the score update automatically?

Yes, when you update Family or Collections. Actions the game cannot retrospectively report must be checked under Score.

14

Can I control spouses and non-heir children?

Yes. Every member of the Legacy household may be controlled, although the founder and heirs remain central to the challenge.

15

Can a spouse bring money when moving in?

No. If they bring funds, use the money cheat to restore the exact household balance from before they moved in.

16

Does cash count towards household value?

Yes. Fortune includes available funds, the furnished lot value and funds held by permitted businesses or veterinary clinics.

17

Can I edit a Sim's appearance in CAS?

Yes. Hair, eyes, skin, clothing and custom content are unrestricted. Traits and aspirations cannot be changed arbitrarily.

18

Can spouses and descendants of non-heirs earn points?

Yes, while they live in the Legacy household and descend from the founder by blood or marriage. They stop earning points after moving out.

19

Where is my data saved?

Locally in this browser. Regular exports are recommended.

20

Can I use cheats or mods?

Only when they provide no gameplay or scoring advantage. Cosmetic content is allowed. Cheats used to set the official starting funds are allowed.

21

Can I reload after a bad event?

No. Bad chance cards, fires and unexpected births must be accepted. Reloading is allowed after a crash, bug or technical problem.

22

Can the family move house?

No. The dynasty must remain on its original lot for all ten generations. Holidays do not count as moving house.

23

Which lifespan should I use?

Lifespan must remain set to Normal. Cheats that freeze, shorten or artificially extend life are forbidden.

24

Can I use a Potion of Youth?

Yes, but each Sim may use an allowed anti-ageing method only once in their lifetime. Potions kept for Deviance must remain unused.

25

Can I resurrect a Sim?

Not after the Grim Reaper has taken them. Pleading with Grim before they are taken is allowed.

26

Can I change aspiration?

Only after completing the current aspiration. The new aspiration must not already have been completed by that Sim.

27

Can I play another household in the same save?

No. The Legacy family must be the only played household in that save.

28

Can I choose a spouse from the Gallery?

Unplayed Sims uploaded with the #LegacyLoves hashtag may be added as candidates. Their skills and traits must not be revealed in advance.

29

Are pets required?

No. Cats & Dogs allows pets, but adoption and breeding are optional because pets occupy household slots.

30

Are occult Sims allowed?

Yes, where pack rules permit them, including aliens, vampires, mermaids and spellcasters. Their immortality and powers remain subject to anti-ageing and pack restrictions.

31

Can I age up a child with a cake?

Yes, once the game announces their natural birthday. Ageing Sims up early to accelerate succession goes against the spirit of the challenge.

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